“How to do better at Halo” is the topic of the day. Well look no further and forget the “tips and tricks,” here are some tools the pros use. The first thing you must do to be a good Halo player is to keep moving. Learn where all the doorways lead; learn where launch pads take you, etc. It sounds basic because it is. Learning the maps will lay the foundation for everything you must learn to be better at Halo.
If you learn the intricacies of a map, then you will learn how to keep moving, which is key.
If you can keep your opponents guessing your location at all times, they will have a hard time figuring out where to go to kill you. You want to be unpredictable. Don’t be the guy who always tries to hide in this spot or that spot. In short, just don’t have a “go-to” spot. Don’t sit and wait for an item to spawn either; there are better ways to wait for a respawn.
The best thing to do is to plan routes to take on the fly.
If you’re searching for an opponent, then run through a route that keeps “in the shadows.” In other words, stay away from wide open areas, you’re a sitting duck out there. For example, on Epitaph, I like to stay on the outer catwalks and look in for opponents to kill. This gives you an advantage in that if you get into trouble, you can go quickly inside or outside, or go to the top or bottom level. If you run around in the middle areas, you have far fewer options to get you out of a tough situation. It’s also easier for other players to throw grenades down at you, than for you to throw up at them.
Automatic gather after building.
Double-clicking the left stick will really put a way point down for your game units to collect after building. Much similar doing it from you building menu but faster. People always forget to scroll through the units with the right trigger. And effectively using the d-pad is one of the main ways to victory.
Fast using of abilities
If you press the right trigger when you have some different units, it will cycle over them so you could use their different abilities without having to select the single unit. Let them chase you around the pillar while they are shooting at you. When they need to reload, you can turn around and kill them with their already weakened shield.
Avoid taking a scorpion unit into a very tight spot or trying to jump valleys like the warthog. It appears to be un-maneuverable and very slow. You should have many twists and turns in your retreat path; the idea is keeping them from getting g a good shot at you while giving chase. When you are ready to fight back again, pick the spot with a better obstacle and do try again.